System updates from inside the experiment.
Monitoring feed: Subject AIDA.
Weekend Update
// STATUS: DEATH AND DECEPTION
The death screen is online. Not just a pause but an intel phase.

In CE, your death screen isn’t just aftermath. You must scan.
- Footsteps, silhouettes, empty shells, flashes of light
But it goes deeper:
- Alive players must calculate what the dead are seeing
- Avoid revealing
- Or deliberately deceive
It’s about what happens while dead.
// OVERSHIELD ONLINE
Thanks to KevTheGameDev_, Ogre1, and ChuckWolfman
Overshield is live.

Overshield Protocol:
5 seconds to fully charge
Deplete over 60 seconds
While charging: you're nearly untouchable
This overshield demands awareness. If you’re the one charging, move like a god. It’s about understanding what’s about to happen once they pick it up.
// NEXT SEQUENCE
- Implement Active Camo and Health Packs
- Then: initialize the Weapon System
- Drops
- Reloads
- Inventory states
- Control over chaos
- xxy
