System updates from inside the experiment.
Monitoring feed: Subject AIDA.
respawn system: online.
It’s in. It works. It's the best.
- If you have teammates
→ pick a teammate at random
→ scan a radius around them for open spawn points
→ check if blocked
→ respawn - If no teammates?
→ random spawn
→ check if blocked
→ respawn
This system hits exactly how it should be, and is one of the greatest aspects of Halo 1.
0:00
/0:10
Teammates = Spawn Anchors (unless forced random)
0:00
/0:09
No Teammates = Random Spawn

game modes taking shape.
- Up to 4 players per team
- Max 4 teams per match
- Fully supports everything from 1v1 to 4v4v4v4
- Just play 2v2 though, please. lol
I’ve got auto-color assignment and team sorting coded. Yes, it looks rough. We'll re-do all the visuals after all the systems/scripting is sorted.
0:00
/0:04
Up to 4v4v4v4... if you want....
The bots aren't not smart yet, but
- They have shields + health regen
- Added scan bar UI—only visible when you look at them
0:00
/0:12
Shield and Health Bar on Bots
Absolutely crushing.
Big systems coming online.
5 weeks. Huge progress.
dre
