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Respawn Logic, Teams, and Bots

System updates from inside the experiment.
Monitoring feed: Subject AIDA.

respawn system: online.

It’s in. It works. It's the best.

This system hits exactly how it should be, and is one of the greatest aspects of Halo 1.

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Teammates = Spawn Anchors (unless forced random)

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No Teammates = Random Spawn

The holy-grail Halo1 Spawn System

game modes taking shape.

I’ve got auto-color assignment and team sorting coded. Yes, it looks rough. We'll re-do all the visuals after all the systems/scripting is sorted.

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Up to 4v4v4v4... if you want....

The bots aren't not smart yet, but

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Shield and Health Bar on Bots

Absolutely crushing.
Big systems coming online.
5 weeks. Huge progress.


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