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1 min read

melee's

holy fuck. i did not expect that tweet to pop-off. for the first time, i verbalized out to the world what this thing is. speak it into existence or whatever. well, the reaction online was pretty immediate.

i just don't want to give false hope. i barely qualify as an indie dev. and i hope everyone can understand i'm doing this on the weekends almost entirely by myself (w/ a few trusted folks advising). i just don't want anyone to get too excited or have any expectations at all really. i'll still admit that it was cool to see so many folks show support for a few video clips and just the mention of a halo1-like 2v2 shooter.

melee scripting progress

forward momentum = more damage. dropping from heights = more damage

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standard melee = 3x to kill. but with forward momentum = 2x to kill

"backsmacks" all scripted up. check vectors compared to hit location. simple stuff. i think we'll need to use a different name for this though. anyone got any ideas?

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and of course, we've the mf'ing double melee. cancel your melee animation with a grenade. skillful technical execution, with a little risk/reward

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shoutout frank for all the help getting this right.

to-do on the melee scripting

just a short update today, but a fun one.

goodnight

dre

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