System updates from inside the experiment.
Monitoring feed: Subject AIDA.
// first touch
chuckwolfman says lock in the feel first. when players complain, it’s never about textures. not first. they say:
“sprint sucks.”
“why am i stuck on everything?”
“it feels janky.”
they’re talking about movement. always.
the first fifteen seconds - initial impression.
physics.cfg
gravity scale: 0.8
mass: 5.0
jump z velocity: 500.0 cm/s
falling decel: 1500.0

multiplayer architecture question:
for a competitive indie shooter, what's the better path—P2P or dedicated servers?
P2P means lower cost, but worse consistency. dedicated means higher cost, but more control. One idea: make the server software open source.
vote below—curious where people stand.
Competitive *indie* shooter game. What's better? P2P (One player is host, the rest are off host), or Dedicated Servers? The tradeoff is that Dedicated Servers may increase cost of the game. However, Server software could be made open source...
— NEXY (@nexydre) June 19, 2025
some of you asked for a way to follow progress outside the stream.
the line is open now.
newsletter online.
signal cadence: unknown — likely quarterly.
future goal: controlled playtests.
you’ll know when it’s time.
Have a great weekend.
