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2 min read

How Does it Feel?

System updates from inside the experiment.
Monitoring feed: Subject AIDA.

// first touch

chuckwolfman says lock in the feel first. when players complain, it’s never about textures. not first. they say:
“sprint sucks.”
“why am i stuck on everything?”
“it feels janky.”

they’re talking about movement. always.
the first fifteen seconds - initial impression.

physics.cfg

gravity scale:        0.8
mass:                 5.0
jump z velocity:      500.0 cm/s
falling decel:        1500.0

multiplayer architecture question:
for a competitive indie shooter, what's the better path—P2P or dedicated servers?

P2P means lower cost, but worse consistency. dedicated means higher cost, but more control. One idea: make the server software open source.

vote below—curious where people stand.

some of you asked for a way to follow progress outside the stream.
the line is open now.

newsletter online.
signal cadence: unknown — likely quarterly.
future goal: controlled playtests.

you’ll know when it’s time.

Have a great weekend.