Skip to content
2 min read

Designing While Fighting

System updates from inside the experiment.
Monitoring feed: Subject AIDA.

STATUS: stable loop


Quick updates

I took a deep dive to into Unreals' UI features today. This UI editor (widgets?) is pretty challenging. Not a great experience when it comes to design. I feel like I'm fighting against the software. Even, still, made great progress.

visual direction

Quick Figma sketch.
wireframe
And here's where we're ending tonight in Unreal.
mock up
Also explored alternate UI backgrounds. Instead of motion graphics, we could render in-engine. Adds depth and stays dynamic.
0:00
/0:05

Yeah, it needs work. But I like where it's headed, and I feel accomplished.

match start timer

And here's that game starting timer. Simple but nice for the player.
0:00
/0:04

signal strength

I haven’t missed a day.
I’m hacking away at this thing line by line.
The to-do list is infinite, but whatever, this is fun as hell.

I’m learning fast and having fun.
For an old man, this is a damn good hobby.

Aida.System

Dre