// Dev Update
System updates from inside the experiment.
Monitoring feed: Subject AIDA.
Week 1 Update

// STATUS REPORT
Subject revisits early memory:
UE5. Blueprints. LLM-assisted thinking.
Less pain but more abstraction.
Anything you can patch together in a page of nodes maybe could've been just a few lines of code. Whatever. This is the modern interface. Accept the timeline.

// FUNCTIONAL MODULES
- Health + Shields + Damage
Shields drain first. Then health. As expected.

- Shield Recharge Logic
Rebuild begins after 5s of silence.
If interrupted—reset.

- Benchmarking Against CE
Recharge takes 4s. Delay is 5s.
It feels long—but it’s right.
Interesting how memory and frame data diverge.
// PENDING DEPLOYMENT: SPAWN SYSTEM
Next up is spawn logic. Here’s the proposed protocol:
If teammate is alive:
→ Pick random teammate
→ Scan Xmm radius around them for valid spawn points
→ If point unblocked: use it
→ If none valid: fallback to random spawn
// COMMENTARY
The body is fragile. The shield is predictable. Hold forward anyway.
